Started from scratch for the latest version of the game + all DLC's
Adds huge replayabilty value
Features unique changes only found on this site/pack
Contains about 100 mods that work perfectly together
Massive overhaul over the vanilla game
Features summary •A lot of new voices for your soldiers •A lot more customization choices for your soldiers •An army of new enemies, enemy types and variations •More upgrades for spark •More map types and variation •More missions types •More loot •Reworked and expanded perk trees and more class types
New Enemies
ABetterADVENT
ABetterADVENTBetterPodsPLUS
ADVENT Commander
ADVENT PSI Operative
ADVENT Sniper
ADVENT Reconnaissance Unit
ADVENT SPLICED
ADVENT MEC Breacher
ADVENT Priest
ADVENT Specter
ADVENT Titan
ADVENT Headhunter
ADVENT SPARK Prototype
Spectrum Aegis Division
LW_AlienPack
It's Raining Mecha!
Elite Viper
Muton Demolisher
Riftkeeper
Hive Overlord
Sectoid Commander
Archon Avenged
Corrupt Avatar
And more
Customization
Voices
A great deal of new voices for your soldiers both male and female this includes Japanese, Russian, Polish, Asian, African, British and many more
When it comes to soldier appearance customization you now have a lot more choices in all departments and all of these areas have been enhanced.
•CapnbubsAccessoriesPack -Adds a big selections of helmets and more
•WA'sCustomGear -Adds some very detailed helmets
•RAGEHelmets -Adds some very good looking helmets with the rage suit in mind but can be use on anything else
•StenchfuryModularHelmets -Adds some very alien looking helms(modular)
•MK2PoweredHelmets -Adds a huge number of helmets and more
•Militarycamos -Adds a huge selection of camouflages for weapons and armors
•PredatorOutfits -Adds a number of predator helmets and a predator suit
| Destroyer'sFemaleHairPack | EldritchFacepaints | Ink And Paint |
Combined examples
Gameplay Enhancements
•More enemy types (it could be possible not to see all enemies in a single play-through) •Better enemy AI •More maps to the pool •Maps have wider variations and new PCP parcels •More mission types •You can start your own mission types once you have the resources for it (start in research) •Some armors have more utility slots •Weapon ammo for different types of weapons has been tweaked *(uniquely tweaked to suit this modpack) •Weapons have more addon slots *(uniquely tweaked to suit this modpack) •Armors and armor values overhauled tweaked *(uniquely tweaked to suit this modpack) •You will get more loot from enemies and more enemies will carry loot*(uniquely tweaked to suit this modpack) •You will better see which enemy has something to drop indicated by a small hand yellow icon so you don't grenade him/her and lose the loot •You will better see when an enemy is flanked, flanking you also indicated by a red or yellow crosshair icon •You will better see if your soldier will enter the enemy sight a view aka you will be spotted, if you move your cursor to a movespot and a red croshair appears on the enemy that means your soldier will be spotted or de-concealed(or both) •You can now craft elerium cores •You can now upgrade some armors •You can evac all soldiers at once from a mission •Different colors for actions : Green is free action etc •Kill counter in missions •Better info on enemies and shot percentages (breakdown always visible) •A huge number of more nations flags for your soldiers •A huge number of better nicknames/names for your soldiers •Mission timer will only start when you break concealment •Swords will be more accurate •All soldiers get a small number of XP points even when not on a mission •Main soldier classes have been reworked and most have 3 skilltrees •Added a few classes compatible with the latest game version •You can set the number of starting soldiers and camera angles from the options menu after the first mission •10 or more soldiers will be visible in the main mission screens without having the need to scroll to the right •Soldier Skills will be visible in the mission screen (customized) •Enemies and enemy numbers will appear on mission screen (after research) •Soldiers that are wounded will display how many days they are wounded on the mission post screen •Soldiers will develop friendships and work with each other the more you take them on mission together and in near slots (aka squad cohesion) •Soldiers will develop positive or negative perks depending on their combat experiences •Soldiers will not be so severely wounded for many days on end thus reflecting on the advanced technology that is portrayed in the game •PSY powers will not snap giving you more control and a bit of sanity •Grenades/Launchers will not snap giving you more control and a bit of sanity •You can choose AWC and soldier class if rookie (don't do it in post mission screens) •There are more features in this pack but i'll let you guys discover them as this turned into a wall of text. •Enjoy the pack!
Where to download? pmdownloads.weebly.com
How to install?
1.Extract mods folder to XCOM 2\XComGame\ 2.Activate all mods within the game's mod manager (XCOM 2\Binaries\Win64\Launcher\ModLauncherWPF) 3.Start the game
Optionals
1.[Optional] Better Shaders and colors -Designed to get rid of exaggerated bloom -Removes the overly gray atmosphere/filter -Makes image and details more crisp -Eats 5-10 FPS or more depending on your hardware
•Just drop the contents in XCOM 2\Binaries\Win64
2.[Optional] Save - Games -Save games compatible with this pack if you just want to try it out without using your save-games or start over -Back up your savegames (if any) first.
•Just drop the contents to C:\Users\YourUser\Documents\My Games\XCOM2\XComGame
3.[Optional] Player Help
-This pack is meant to be played on Commanded or Legend difficulty to achieve a strong but fair challenge -Use these files if you still think the game/pack is to hard for you after 3 months of playing it -It will help you get by the harder mission in different way that i'll let you discover if you plan on using them -This is how i play the game on Legend difficulty
•Just drop the contents in C:\Users\YourUser\Documents\My Games\XCOM2\XComGame
Known Bugs
•The map seems to be in 30FPS? -It could be just on my end but if it's not i can't determine the cause *Severity - medium (minor annoyance)
•Very rarely soldiers will have invisible bodies? -If this is your soldier just equip him an armor or a torso -If this is on a defend mission where you receive reinforcements it's because of 2 mods not getting well with each other *Severity - minor (minor annoyance)
•Can't finish the last mission? -I think last mission is hard-codded/scripted to be finished with 6 soldiers but it might've been patched with the latest updates -if you complete the last mission with more than 6 and the game seems to stop after you complete the mission, just reload and only bring 6 soldiers *Severity - unkown or low
•CTD? -In a very long playthroughs i only experienced two crashed that might be because of my hardware/software aka only on my end *One was on he third floor on mech facility mission from the DLC *One was on a random mission *Severity - minor to medium or non-existent
TheLotus Serious poster
Posts : 51 Join date : 2016-03-05
Subject: Re: XCOM 2 V4 Sun Jan 22, 2017 5:31 pm
Is there gonna be a V5 now that Long War 2 has been released?
RottenDub Admin
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: XCOM 2 V4 Sun Jan 22, 2017 9:13 pm
TheLotus wrote:
Is there gonna be a V5 now that Long War 2 has been released?
It's exactly what i'm working on right now and did for the couple of days now.
Started a stream on YT a couple of hours but decided to end it because of low FPS in geoscope. Took me of couple of hours to find out what mod/mods were fucking with the FPS is geoscope.(it was grimy loot mod and mod everything sadly) Will start a new stream on YT soon if anyone is interested.
It will have roughly 120-150 mods.It will of course contain Long War 2.
(Also done new pack for cities skylines natural disaster compatible... more on this soon)
Here are some of the new mods
TheLotus Serious poster
Posts : 51 Join date : 2016-03-05
Subject: Re: XCOM 2 V4 Sun Jan 22, 2017 11:33 pm
Christ that's a lotta mods. Good luck with the pack, looking forward to it.
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: XCOM 2 V4 Thu Feb 09, 2017 8:07 pm
V5 currently at 210 mods
Walkerz I'm getting the hang of this
Posts : 24 Join date : 2016-07-08
Subject: Re: XCOM 2 V4 Tue Feb 21, 2017 4:09 pm
Hey excited for the pack. Just wondering if there will be an option to turn off that turn order on the top, I don't really like it being there. Also damn is it normal that there are so many enemies :d
Cheers
arcanant Look ma no hands
Posts : 32 Join date : 2017-03-12
Subject: Re: XCOM 2 V4 Sun Mar 19, 2017 6:47 am
Hello, I downloaded the mod pack, awesome btw so far. I only got two tolerable problems so far.
1) When I try to add the optional ENB-Reshade it pops a bunch of errors that stay there forever (I just removed it) 2) Action icons doesn't show at all (like frag grenades, reload etc)
Any ideas on how I may be able to fix them? Thanks a bunch!
RottenDub Admin
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: XCOM 2 V4 Sun Mar 19, 2017 12:12 pm
arcanant wrote:
Hello, I downloaded the mod pack, awesome btw so far. I only got two tolerable problems so far.
1) When I try to add the optional ENB-Reshade it pops a bunch of errors that stay there forever (I just removed it) 2) Action icons doesn't show at all (like frag grenades, reload etc)
Any ideas on how I may be able to fix them? Thanks a bunch!
2.CostBasedAbilityColors doesn't really work well with the latest game update so it should be removed.(maybe remove free reload also) it might also fix the geoscape to run at 60FPS or maybe that was fixed by removing GrimyLoot mod.
Fixed all these problems for V5 but forgot to post some of the fixes for V4. You might need to start a new game or use the a mod that lets you continue the game with mods removed.
Cheers!
@Walkerz yeah you can easily remove that by deleting or not activating Quick soldier info
arcanant Look ma no hands
Posts : 32 Join date : 2017-03-12
Subject: Re: XCOM 2 V4 Sun Mar 19, 2017 2:56 pm
Thanks man, you are the best!
RottenDub Admin
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: XCOM 2 V4 Sun Mar 19, 2017 3:01 pm
arcanant wrote:
Thanks man, you are the best!
No problem, glad you are enjoying the packs
94r4d0x Rookie poster
Posts : 5 Join date : 2017-03-26
Subject: Re: XCOM 2 V4 Sun Mar 26, 2017 10:13 pm
RottenDub wrote:
V5 currently at 210 mods
wow great work please
When to take it out I can not wait
RottenDub Admin
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: XCOM 2 V4 Sun Mar 26, 2017 10:33 pm
Gonna release it soon, pack is done for about 2 months but i didn't have a time to do it a proper info that's all. If you want i can release it in about a week.
Edit : One of the other reasons is that i haven't put it up is that i haven't found a balance (IMO) to the pack yet, i've been tweaking it behind the scene, giving some aliens more abilities,HP and damage, i only play the game on Legend and ATM the pack seems a little to easy for me at least so i need to look into that.Huge amount of mods,huge amount of tweaking to be done and i didn't have the mind to backup before tweaking so now it's like it is,can't do anything about it ...
Edit : Maybe release it "as is" get some feedback and improve it further...
94r4d0x Rookie poster
Posts : 5 Join date : 2017-03-26
Subject: Re: XCOM 2 V4 Mon Mar 27, 2017 3:27 am
RottenDub wrote:
Gonna release it soon, pack is done for about 2 months but i didn't have a time to do it a proper info that's all. If you want i can release it in about a week.
Edit : One of the other reasons is that i haven't put it up is that i haven't found a balance (IMO) to the pack yet, i've been tweaking it behind the scene, giving some aliens more abilities,HP and damage, i only play the game on Legend and ATM the pack seems a little to easy for me at least so i need to look into that.Huge amount of mods,huge amount of tweaking to be done and i didn't have the mind to backup before tweaking so now it's like it is,can't do anything about it ...
Edit : Maybe release it "as is" get some feedback and improve it further...
Thank you I am Waiting
CrazyGreek I'm getting the hang of this
Posts : 14 Join date : 2016-05-12 Age : 38 Location : Greece
Subject: Re: XCOM 2 V4 Tue Mar 28, 2017 6:32 pm
Cant wait to start it again with the pack:) Thanks man!