So the pack works great, but I went and added some more mods and I thought I'd share my findings with everyone.
(Y): Works perfectly
(N): Does not work or causes major problems
(/): Works with slight negative effects
(?): Works, but more testing required to ensure stability
Note that I'm running all of these mods simultaneously (except those marked with (N)).
Combat mods:
- Deadly combat (Y)
- Combat evolved (Y)
- Combat behavior improved (Y)
- Action combat(N)
- Dual Wield parrying(Y)
Immersion mods:
- Immersive patrols (Y)
- Decomposition (/)
- Wet and cold (Y)
- Piratelords Loot ajustments (?)
- Loot and degration (Y)
- Useful dogs (?)
- Skyrim Wayshrines (Y)
Interface:
- Hotkeys++ (Y)
- Easy Wheelmenu (Y)
Just installe all of the mods (except the ones marked with (N)) manually through MO and placed them just before the bashed, DSR and ASIS patches(same order as listed above).
Deadly combat's esp should be before that of combat evolved.
The combat mods work really well with the included ASIS and really adds some flavor to combat.
Action combat causes all the human, grown up, females to have black faces, which I consider game breaking.
Immersive patrols works well, but be wary that is it spawns more npc's so there will be a cpu hit.
Decomposition works fine, but the shader it applies to the models will flikker. All the text (which is minimal) that is added is also bugged(shows "ä ä"). Decomposition is not available on the nexus, but thanks to
DHGMRZ17 we have a google drive link: https://drive.google.com/file/d/0B3f2RLJDdlKyZncxV1N4SUVyRlU/view
Skyrim Wayshrines or SWIFT, is a must have, in my opinion, if you play with fast travel disabled.
Hotkeys++ is the best hotkey mod out there(that iv found), fast, responsive and good interface, a must have no matter what.
Remember, I am not a expert modder, so I may have missed something that's causing avoidable bugs.
If I add something else that I find works well(or not) I'l also add it. If anyone would like to share their own findings, please do.