Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Manual Mod Config A to Z Guide Fri May 20, 2016 7:01 am
You will have a lot of freedom on what mods to add or remove in this pack.Assuming you left the modlist untouched,this is a guide on how to configure them step by step when you start a new game,but can also serve as a guideline, with both written and video examples.
◘Starting a new game
1.Start by choosing your gender,race and customize the character to your liking. 2.Don't rush the things that appear on screen and make sure you choose what settings are more suitable to you 3.After you finish creating your character a lot of stuff will pop out on screen be patient and select them one by one 4.Wait 30-60 seconds until there are no more messages in the left corner of your screen.
◘Configuring your mods
*Some mods after you activate them require you to exit *MCM *MCM = Mod configuration menu *Some mods's options will not appear in MCM menu after you configured another mod,to get back to configuring you mods just close and open the MCM menu
◘First order of business should be configuring your UI and SKY mods •SKYUI •Immersive HUD •Extended HUD •More HUD •Screenshot assist
◘Second are the blood related and killmoves and player voices •Bordersense •Exhaustion •Voiceset •Violens •Bloody Facials •Auto Unequip ammo
◘Third is Loot,Animations and Trade routes •Animations •Dynamic Loot •Dynamic Things •Guild Starter •Trade Routes
- NOTES - *if you have older CPU disable ASIS,SIC and OBIS extra spawns, this will let your CPU breath and will result in better performance *Same goes for weaker GPU's most enemies and NPC will use 2k-1k Armor textures, cloth textures and Weapon textures
◘5th Spells, Perks, Auto potions and Auto spells •Apocalypse •SPERG and ORDINATOR combined •Configuring auto spells •Configuring auto potions
◘6th Survival mods •Campfire •Frostfall •Realisting Needs and Diesease •Hunterborn
*Draugnarak is good if you want to make your game a pure survival experience, not really fitting for a quest playthrough, draugr's will invade settlements, towns and villages and could ruin a lot of quests. *If you want to start a hardcore survival experience gameplay and have no ideas how to do leave a reply and i'll try to guide you as best i can and give you some basic ideas to start out.
◘7th Weather •Wonders Of Weather •Minty's Lighting •Vivid Wheaters
◘8th Weapons positioning for player and NPCS •Dual Sheath Redux •XPMSE
◘9 All other mods remaining
◘10 is optional but it is good practice to do a quick check of all mods and see if you missed anything, forgot to configure a mod or tweak and already configured mod.
Have Fun!
Last edited by RottenDub on Thu Jun 02, 2016 5:41 pm; edited 3 times in total
TheLotus Serious poster
Posts : 51 Join date : 2016-03-05
Subject: Re: Manual Mod Config A to Z Guide Sat May 21, 2016 12:17 am
Would it not be easier to just have a preset save with all of the proper mod configs, and then just use racemenu to create a custom character? Skyrim the Journey does something similar to this.
Tenka Dragon Slayer
Posts : 196 Join date : 2016-03-11
Subject: Re: Manual Mod Config A to Z Guide Sat May 21, 2016 3:26 am
TheLotus wrote:
Would it not be easier to just have a preset save with all of the proper mod configs, and then just use racemenu to create a custom character? Skyrim the Journey does something similar to this.
That was an option in the last Perfectly Modded, it will probably be an option in this one too. I think this information is for the people who care about customizing their game to suit their own play styles.
RottenDub Admin
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: Manual Mod Config A to Z Guide Sat May 21, 2016 4:22 am
TheLotus wrote:
Would it not be easier to just have a preset save with all of the proper mod configs, and then just use racemenu to create a custom character? Skyrim the Journey does something similar to this.
IT would be easier...only took me 8 hours to make the tutorials,thread and upload them...but yeah i wonder why i do this too sometimes
Twistty Serious poster
Posts : 84 Join date : 2015-08-08 Age : 44 Location : Canada
Subject: Re: Manual Mod Config A to Z Guide Sat May 21, 2016 4:44 am
RottenDub wrote:
TheLotus wrote:
Would it not be easier to just have a preset save with all of the proper mod configs, and then just use racemenu to create a custom character? Skyrim the Journey does something similar to this.
IT would be easier...only took me 8 hours to make the tutorials,thread and upload them...but yeah i wonder why i do this too sometimes
For those of us whom like to switch around mods - and play around (tweak) settings. It's the teach a man to fish vs giving him a fish scenario. Some want things easy, some would rather learn!!!
Guest Guest
Subject: Re: Manual Mod Config A to Z Guide Tue May 31, 2016 9:14 pm
Thanks a lot for making all these mod config tutorials and also for cutting them in to categorised pieces this time!
exorc666 I'm getting the hang of this
Posts : 16 Join date : 2016-01-28
Subject: Re: Manual Mod Config A to Z Guide Wed Jun 01, 2016 12:20 am
Your work is incredible, much better than your previous job, my sincere congratulations, is a masterpiece ...
Sorry for my english..
Guest Guest
Subject: Re: Manual Mod Config A to Z Guide Fri Jun 03, 2016 3:12 pm
Water bottles i get from the water fountains in towns do not quench my thirst. They don't work with Realistic Needs at all (can't empty them either). I dont think meads quench thirst either. I followed all these instructions.
RottenDub Admin
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: Manual Mod Config A to Z Guide Fri Jun 03, 2016 6:56 pm
Shinsplinter wrote:
Water bottles i get from the water fountains in towns do not quench my thirst. They don't work with Realistic Needs at all (can't empty them either). I dont think meads quench thirst either. I followed all these instructions.
Yeah they are not perfect,it's a little fiddly but you can still go near then and press B do drink. Mead's and alcohol decrease your exposure from the elements for a limited time.
Guest Guest
Subject: Re: Manual Mod Config A to Z Guide Mon Jun 27, 2016 9:28 pm
Just saying, I hope people really take the time to do this "proper mod config". All the little details that makes this "Perfectly Modded" Skyrim really perfectly modded are there.
It can seem painful to do but it's an essential step !
Guest Guest
Subject: Re: Manual Mod Config A to Z Guide Tue Jun 28, 2016 4:09 pm
Matfo wrote:
Just saying, I hope people really take the time to do this "proper mod config". All the little details that makes this "Perfectly Modded" Skyrim really perfectly modded are there.
It can seem painful to do but it's an essential step !
Yes it's necessary to set up the mods or you won't even have the most important one. But you can change things to personalize your game, MCM is your friend and every player shou. zor example i lowered the amount of magic items NPC's have because i was finding a lot of them and i lowered the price of hides.
I also added the Loot and Degradation mod so NPC's loot others when they kill them or when their allies are downed. This way they won't leave all the pretty loot for you to pick up. Place it before Dynamic Loot RM in the load order so you can still fine tune drop rates with Dynamic Loot. Highly recommend.
Guest Guest
Subject: Re: Manual Mod Config A to Z Guide Fri Jul 08, 2016 2:22 pm
Does the order you configured your mods matter at all?
RottenDub Admin
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: Manual Mod Config A to Z Guide Fri Jul 08, 2016 4:07 pm
Jubileet wrote:
Does the order you configured your mods matter at all?
Nop, not at all.
Guest Guest
Subject: Re: Manual Mod Config A to Z Guide Sun Jul 10, 2016 4:15 pm
The instructions shown in the last video for moonlight tales does not match up with the current (4.2) setup.
There are many more menu options, and lunar transformations are on by default now.
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ppsgr81 Serious poster
Posts : 51 Join date : 2016-07-24 Age : 26 Location : Great Britain Liverpool
Subject: Re: Manual Mod Config A to Z Guide Tue Aug 30, 2016 2:56 am
Which settings are essential and the game will not work correctly without them?Because i really like to have some things configured differently and im not sure if i can :D
Oh god i removed the unimerssive armor mods from mod organizer and im having crashes since i did that i cant save the game :( i trieed to install them back but i dont remember where they were in the load order
Im reinstalling everything again but my steam keeps my save file safe in cloud so i wont lose my progress in SPM but i just hope that i dont lose the MCM mod configurations because it would be a huge pain in the ass to configure it all over again :D and i hope that my save isnt corrupted :/
Last edited by RottenDub on Tue Aug 30, 2016 6:15 am; edited 1 time in total (Reason for editing : Use the edit button)
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ppsgr81 Serious poster
Posts : 51 Join date : 2016-07-24 Age : 26 Location : Great Britain Liverpool
Subject: Re: Manual Mod Config A to Z Guide Tue Aug 30, 2016 6:20 am
Okay im sorry but can u answer my questions please?And i have one more question xD is it normal that i dont gain perk point every level?
RottenDub Admin
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: Manual Mod Config A to Z Guide Tue Aug 30, 2016 6:43 am
ppsgr81 wrote:
Okay im sorry but can u answer my questions please?And i have one more question xD is it normal that i dont gain perk point every level?
•Follow the base guide for configuring them them tweak them to your liking. •Yes it's normal that you don't get a PP every level. •Use the guides available on the forums and put them into practice for everything else. •There are a lot of ways to learn how to customize and properly setup your experience of this pack here on the forum,you just have to look.
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ppsgr81 Serious poster
Posts : 51 Join date : 2016-07-24 Age : 26 Location : Great Britain Liverpool
Subject: Re: Manual Mod Config A to Z Guide Tue Aug 30, 2016 7:17 am
Okay thanks also that save ctd was because i removed the un-immersive armor mods?And will it happen again if i reinstall this modpack and if i keep my save?
God i feel like a total asshole bothering u all the time but i cant help it :( sorry
Tenka Dragon Slayer
Posts : 196 Join date : 2016-03-11
Subject: Re: Manual Mod Config A to Z Guide Tue Aug 30, 2016 7:40 am
ppsgr81 wrote:
Okay thanks also that save ctd was because i removed the un-immersive armor mods?And will it happen again if i reinstall this modpack and if i keep my save?
I'm guessing you didn't re-run the patchers after unticking those mods. A lot of the mods in this pack required patching to work, whether via FNIS, ASIS or Duel Sheath Redux. Patching the mods is like meshing them together, combining them so that they work better together (or work at all) but are then each necessary for the game to work. Unless you run the patchers again after uninstalling one of those mods, so do that.
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ppsgr81 Serious poster
Posts : 51 Join date : 2016-07-24 Age : 26 Location : Great Britain Liverpool
Subject: Re: Manual Mod Config A to Z Guide Tue Aug 30, 2016 7:55 am
I reinstalled everything but kept the save and it still crashes after i try to save a new save :( my save game is corrupted please any ideas what to do i dont want to start over again :( EDIT: I probably fixed the issue its not crashing on save and i redone all the patches i hope i redone them good and nothing will get fucked up again :D
Last edited by ppsgr81 on Tue Aug 30, 2016 9:11 am; edited 1 time in total (Reason for editing : Probably fixed the issue)
RottenDub Admin
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: Manual Mod Config A to Z Guide Fri Nov 11, 2016 12:17 am
ninjaferret Rookie poster
Posts : 5 Join date : 2018-08-12 Age : 38 Location : OKC, OK, USA
Subject: Re: Manual Mod Config A to Z Guide Tue Aug 14, 2018 8:16 pm
I noticed Expanded Towns and Cities is in your MCM in the video but is not one of the mode in 4.4. Was it taken out for a reason or was it just part of your personal list?
RottenDub Admin
Posts : 1970 Join date : 2015-08-06 Age : 38 Location : Where bad dreams begin
Subject: Re: Manual Mod Config A to Z Guide Mon Aug 27, 2018 5:56 pm
ninjaferret wrote:
I noticed Expanded Towns and Cities is in your MCM in the video but is not one of the mode in 4.4. Was it taken out for a reason or was it just part of your personal list?T
ETAC and a few other where taken out due to bad performance across multiple hardware setups.