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 Different modlist for Skyrim Special Edition

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Malacia
federicotobaldo
DarkWolfii
Archion
bfree380
Eyeofthevara
obliza
hakim3i
hexy
elypzkou
Neobir
aaronson2012
ShadowFyre
atrolle
Mcalihe
twolols
Nexus_Regis
koksuismo
Geminorum36
baul
Sozerius
AgentChaos
relder17
AkenoXOXO
Aegys
sofarsohappy
Mehixan
Makiuchi
Mizzerino
Salez
Notus
Garson2111
nels32
Walkerz
Lucaz172
johndoetes
ragnarrokx
willy3215
RottenDub
Newguys20
douglas-as
dostunuz
jomama007
shitpostingmax
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Newguys20
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Join date : 2018-09-30

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PostSubject: Trouble when running with SLI   Different modlist for Skyrim Special Edition - Page 2 EmptyMon Jan 28, 2019 7:08 pm

I installed this pack myself using the guide a few months ago and have been updating, but an issue I've had with it that I haven't gotten any help with on the official forum is my game crashing when I go outside. It happens as soon as a load into any outside location with SLI enabled, but if I disable it before launching skyrim the game runs just fine. Of course this is nothing more than a minor inconvenience and less fps than my actual potential, but it would be nice to run using SLI.
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Mizzerino
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyTue Jan 29, 2019 5:43 am

Getting the sunken eyes issue. As well.
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Makiuchi
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyTue Jan 29, 2019 9:00 am

Could someone who has got it working post a picture of their Skyrim Special Edition Folder? Does it matter that I am using the steam version of the game?

Let me know fi there is anything else I need to consider. Unsure if the skse folder should be its own folder or if the skse.exe file should be in the same folder as the skyrim.exe
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Mehixan
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyTue Feb 05, 2019 9:22 am

Makiuchi wrote:
Could someone who has got it working post a picture of their Skyrim Special Edition Folder? Does it matter that I am using the steam version of the game?

Let me know fi there is anything else I need to consider. Unsure if the skse folder should be its own folder or if the skse.exe file should be in the same folder as the skyrim.exe
SKSE.exe should be in the same folder as SkyrimSE.exe and SkyrimSELauncher.exe. Extract everything from skse64_2_00_12 folder in your main skyrim install folder.
If your using steam it should look like this Steam\steamapps\common\Skyrim Special Edition.
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Mehixan
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyTue Feb 05, 2019 11:07 am

Mizzerino wrote:
Getting the sunken eyes issue. As well.

Just installed this. Have you tried moving the eye color slider to something other then the default 0? 

Mine also has sunken eyes until I move the slider to something other then 0 on the eye color slider.
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sofarsohappy
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyWed Feb 06, 2019 4:51 am

hey thanks so much for this its amazing running super smooth! only isue is animals are frozen they dont move any ideas why?
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Aegys
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Feb 07, 2019 6:54 am

I am having the bug where animals are frozen, but I can't seem to fix it. I tried to run FNIS and deselect the creatures feature but that didn't fix it.
Can someone explain to me in more detail step by step instructions for what they did to fix this bug?
Also I'm getting an abnormally high amount of CTD while running this pack.
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AkenoXOXO
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PostSubject: Thanks   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Feb 08, 2019 6:08 pm

I'm so thankful for this I check the Lexy guide and I was like WUTTT
Thanks for making it simple for us :D
Can I expect the torrent to be compressed more?
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relder17
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Feb 15, 2019 8:23 am

Hey, thank you SO much for this, really easy to dl and install. Got the game up and running but every time I open my inventory the game crashes to desktop. Any possible solutions come to mind? Did I miss a step or something. Thanks again.
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AgentChaos
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Feb 15, 2019 1:39 pm

Hey man first of all thank you for this mod pack. After doing the creature fix everything seem to find. A girl in riverrun town has a black face but it's okay. Eager to wait for the next update. :)

Also, I'm pretty noob at this so please don't mind me for asking. How would I go about to enable cloaks physics for this mod package. I noticed it has these hdt files included but when I tick the boxes on them nothing changes in game
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AkenoXOXO
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Feb 15, 2019 6:25 pm

AgentChaos wrote:
Hey man first of all thank you for this mod pack. After doing the creature fix everything seem to find. A girl in riverrun town has a black face but it's okay. Eager to wait for the next update. :)

Also, I'm pretty noob at this so please don't mind me for asking. How would I go about to enable cloaks physics for this mod package. I noticed it has these hdt files included but when I tick the boxes on them nothing changes in game
Glad I'm not the only one with some mismatched bodies XD
For the physics assuming u did the right thing enabling it in the load order
U will have to rerun fnis
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AgentChaos
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Feb 15, 2019 8:21 pm

AkenoXOXO wrote:
AgentChaos wrote:
Hey man first of all thank you for this mod pack. After doing the creature fix everything seem to find. A girl in riverrun town has a black face but it's okay. Eager to wait for the next update. :)

Also, I'm pretty noob at this so please don't mind me for asking. How would I go about to enable cloaks physics for this mod package. I noticed it has these hdt files included but when I tick the boxes on them nothing changes in game
Glad I'm not the only one with some mismatched bodies XD
For the physics assuming u did the right thing enabling it in the load order
U will have to rerun fnis
Thank you for your reply. I ran fnis after enabling the 3 hdt and update it but still no cloak physics. The tits sure jiggle though. XD

Ah well not too big of a deal for me anyway since I'm playing archer and using 1st person mostly.
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Salez
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptySun Feb 24, 2019 8:40 am

Hey Everyone,

Found a temp fix until a real fix is found for the black faces. I found that some of the adult npcs were being overridden by z_patch so I put the npc retexture merge below it in the load order along with rschildren below that.

This may break things and I haven't tested much beyond that. But it did appear to fix all the black faces ive found. 

let me know if anyone have a better fix
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shitpostingmax
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyWed Feb 27, 2019 10:16 pm

Sorry I've been busy for the last couple of weeks with my school work.
I've managed to fix two very irritating bugs, namely:

  • Animals not moving
  • Sunken eyes on a lot of NPCs

I am uploading the new zip files straight to the website and you should be able to download them from there, expect them to be uploaded around tonight ~1-2am GMT(I finish school very late), so make sure you check the website. They will be uploaded in the updates part of the website with the instructions on how to install them.

There are a couple of people who are saying that some NPCs have a black face bug. Let me know who these NPCs are and I will see what the hell is happening with those people.

Cheers.
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http://www.hss3uro2hsxfogfq.onion/
dostunuz
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyWed Feb 27, 2019 11:39 pm

would you check other bugs if you can? like dwarven, stalthrim and dragonplate gear cannot be crafted. also sunken eyes problem can be fixed simply with changing eye color.
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shitpostingmax
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Feb 28, 2019 1:40 am

dostunuz wrote:
would you check other bugs if you can? like dwarven, stalthrim and dragonplate gear cannot be crafted. also sunken eyes problem can be fixed simply with changing eye color.

The armor crafting is something that needs to be done by lexy in her guide, I am not that good of an expert.
The sunken eyes issue does not work for everyone by changing the eye color only as there is a racemenu ini file that needs to be changed.

I am currently updating the guide and am also traveling so this will take at least a month or more.
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Sozerius
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Mar 01, 2019 3:22 am

shitpostingmax wrote:
Sorry I've been busy for the last couple of weeks with my school work.
I've managed to fix two very irritating bugs, namely:

  • Animals not moving
  • Sunken eyes on a lot of NPCs

I am uploading the new zip files straight to the website and you should be able to download them from there, expect them to be uploaded around tonight ~1-2am GMT(I finish school very late), so make sure you check the website. They will be uploaded in the updates part of the website with the instructions on how to install them.

There are a couple of people who are saying that some NPCs have a black face bug. Let me know who these NPCs are and I will see what the hell is happening with those people.

Cheers.

I went to the website, but the torrent is the same one and still has the "1018.12.19" date in the filename. Is this the same download that you are saying you uploaded with the fixes?

EDIT: I see that you say it is in the updates part of the website, but the section that says updates doesn't have anything there as far as I can tell...
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Salez
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Mar 01, 2019 9:56 am

dostunuz wrote:
would you check other bugs if you can? like dwarven, stalthrim and dragonplate gear cannot be crafted. also sunken eyes problem can be fixed simply with changing eye color.


This is likely due to Morrowloot. It made it a bit more immersive and a bit more of a challenge. Here is straight from their mod page:

MorrowLoot Updated:
Even after 4E Edition, Morrowloot still needed updates. There are a lot of holes in the leveled lists and additional mods were always necessary to "finish" what Morrowloot tries to achieve. I've combed through the leveled lists from Skyrim and all DLC and sealed every last leak. If you see anything Dwarven, Elven, Orcish, Glass, Stalhrim, Ebony, Dragon, or Daedric somewhere - it was supposed to be there. Congrats.
MLU treats crafting differently from 4E Edition, however:

  • Dwarven equipment cannot be crafted without the Ancient Knowledge, which now also improves Dwarven weapon damage by 25% (except Crossbows).

  • Ebony equipment, and any recipe that involves Ebony (including Daedric and Dragonbone), can only be crafted at the Skyforge or Gloombound Forge.

  • Daedric equipment can only be crafted by a master smith, at night, who's learned the secret of its making (new quest begins when you first read a Black Book)

  • Rare materials, such as Ebony and Malachite, will be much less common, more expensive, and require more Ores per Ingot


MLU loosens up on finding Elven, Dwarven, and Orcish equipment compared to previous Morrowloot versions because the changes to Glass+ make them less relevant.
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dostunuz
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Mar 01, 2019 9:51 pm

many thanks. i have just finished ancient knowledge quest and able to craft all dwarven gear and they are tiny bit better than ebony/glass gear.


Last edited by dostunuz on Sat Mar 02, 2019 4:46 pm; edited 1 time in total
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baul
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptySat Mar 02, 2019 4:25 pm

Same here for the frozen creature bug. I hope the fixed files will be uploaded soon (i won't download almost 60GB if i'm not sure it is the updated stuff).
Anyway thank you for your gigantic work, it made me return to the lands of skyrim after a long time.
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Geminorum36
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptySat Mar 02, 2019 5:40 pm

Sozerius wrote:
shitpostingmax wrote:
Sorry I've been busy for the last couple of weeks with my school work.
I've managed to fix two very irritating bugs, namely:

  • Animals not moving
  • Sunken eyes on a lot of NPCs

I am uploading the new zip files straight to the website and you should be able to download them from there, expect them to be uploaded around tonight ~1-2am GMT(I finish school very late), so make sure you check the website. They will be uploaded in the updates part of the website with the instructions on how to install them.

There are a couple of people who are saying that some NPCs have a black face bug. Let me know who these NPCs are and I will see what the hell is happening with those people.

Cheers.

I went to the website, but the torrent is the same one and still has the "1018.12.19" date in the filename. Is this the same download that you are saying you uploaded with the fixes?

EDIT: I see that you say it is in the updates part of the website, but the section that says updates doesn't have anything there as far as I can tell...
Have you checked out this  ( http://wk3vttvmhwwdeepv.onion.pet/data/updates/ ) ?
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Salez
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptySat Mar 02, 2019 8:52 pm

baul wrote:
Same here for the frozen creature bug. I hope the fixed files will be uploaded soon (i won't download almost 60GB if i'm not sure it is the updated stuff).
Anyway thank you for your gigantic work, it made me return to the lands of skyrim after a long time.
It is a simple fix. Add FNIS for users into your mod manager which should be found inside the mods folder and de-install creatures and updater FNIS behavior afterward. Not sure if you're aware!
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baul
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptySat Mar 02, 2019 10:24 pm

Thanks, that fixed it.
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koksuismo
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PostSubject: This modpack is awesome!   Different modlist for Skyrim Special Edition - Page 2 EmptyMon Mar 04, 2019 11:24 am

I have played this 20h without bigger issues, only was the frozen creatures which i fixed. Thank you for this, SE needed modpack too!
Different modlist for Skyrim Special Edition - Page 2 Da4kCv6
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dostunuz
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyMon Mar 04, 2019 9:07 pm

getting freezing problem occasionally when fighting bandits, pirates, forsworns in open field.
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Salez
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyMon Mar 04, 2019 10:31 pm

dostunuz wrote:
getting freezing problem occasionally when fighting bandits, pirates, forsworns in open field.

Maybe a performance issue on your end. I haven't ran into this only the occasional ctd. 

Make sure you have everything set up correctly.

https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites#GPU_Driver_Settings
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dostunuz
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyTue Mar 05, 2019 12:06 am

Salez wrote:
dostunuz wrote:
getting freezing problem occasionally when fighting bandits, pirates, forsworns in open field.

Maybe a performance issue on your end. I haven't ran into this only the occasional ctd. 

Make sure you have everything set up correctly.

https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites#GPU_Driver_Settings


perhaps your ctd is freeze of mine. i dont get ctd much but freeze. probably too many scripts happening at the same time. also i had crashes but stopped using lucien as companion, maybe its that.


Last edited by dostunuz on Tue Mar 05, 2019 7:54 pm; edited 1 time in total
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Nexus_Regis
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PostSubject: Skimpy Clothes   Different modlist for Skyrim Special Edition - Page 2 EmptyTue Mar 05, 2019 4:07 pm

I was wondering if the skimpy clothes everywhere for females lexy's choice and eitherways is it  safe to change them and what clothes mod to use and overwrite that's most consistent and compatible as they don't feel immersive at all??
Also if males not being completely nude also lexy's choice and if it's safe to use schlongs of skyrim to fix that as it's less immersive for me if one is nude and the other isn't after removing clothes .


Last edited by Nexus_Regis on Fri Mar 08, 2019 3:53 pm; edited 2 times in total
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dostunuz
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Mar 08, 2019 12:09 am

Geminorum36 wrote:
Sozerius wrote:
shitpostingmax wrote:
Sorry I've been busy for the last couple of weeks with my school work.
I've managed to fix two very irritating bugs, namely:

  • Animals not moving
  • Sunken eyes on a lot of NPCs

I am uploading the new zip files straight to the website and you should be able to download them from there, expect them to be uploaded around tonight ~1-2am GMT(I finish school very late), so make sure you check the website. They will be uploaded in the updates part of the website with the instructions on how to install them.

There are a couple of people who are saying that some NPCs have a black face bug. Let me know who these NPCs are and I will see what the hell is happening with those people.

Cheers.

I went to the website, but the torrent is the same one and still has the "1018.12.19" date in the filename. Is this the same download that you are saying you uploaded with the fixes?

EDIT: I see that you say it is in the updates part of the website, but the section that says updates doesn't have anything there as far as I can tell...
Have you checked out this  ( http://wk3vttvmhwwdeepv.onion.pet/data/updates/ ) ?

how to properly install these updates, just copy paste?.
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twolols
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Mar 08, 2019 5:17 pm

If you want to fix the sunken eyes issue here is the fix (I found this fix on Reddit and it worked for me):

1. Go to SKSE/plugins/skee64.ini right-click open/execute
2. Change bEnableFaceOverlays to 0
3. Save then start up Skyrim and it should be fixed.
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Geminorum36
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptySat Mar 09, 2019 1:05 am

dostunuz wrote:
Geminorum36 wrote:
Sozerius wrote:
shitpostingmax wrote:
Sorry I've been busy for the last couple of weeks with my school work.
I've managed to fix two very irritating bugs, namely:

  • Animals not moving
  • Sunken eyes on a lot of NPCs

I am uploading the new zip files straight to the website and you should be able to download them from there, expect them to be uploaded around tonight ~1-2am GMT(I finish school very late), so make sure you check the website. They will be uploaded in the updates part of the website with the instructions on how to install them.

There are a couple of people who are saying that some NPCs have a black face bug. Let me know who these NPCs are and I will see what the hell is happening with those people.

Cheers.

I went to the website, but the torrent is the same one and still has the "1018.12.19" date in the filename. Is this the same download that you are saying you uploaded with the fixes?

EDIT: I see that you say it is in the updates part of the website, but the section that says updates doesn't have anything there as far as I can tell...
Have you checked out this  ( http://wk3vttvmhwwdeepv.onion.pet/data/updates/ ) ?

how to properly install these updates, just copy paste?.
Replace the old folder. 
Should be something like this \Tools\Mod Organizer 2\mods\FNIS Creature Pack SE
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Sozerius
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I'm getting the hang of this



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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyMon Mar 11, 2019 10:32 am

Geminorum36 wrote:
Sozerius wrote:
shitpostingmax wrote:
Sorry I've been busy for the last couple of weeks with my school work.
I've managed to fix two very irritating bugs, namely:

  • Animals not moving
  • Sunken eyes on a lot of NPCs

I am uploading the new zip files straight to the website and you should be able to download them from there, expect them to be uploaded around tonight ~1-2am GMT(I finish school very late), so make sure you check the website. They will be uploaded in the updates part of the website with the instructions on how to install them.

There are a couple of people who are saying that some NPCs have a black face bug. Let me know who these NPCs are and I will see what the hell is happening with those people.

Cheers.

I went to the website, but the torrent is the same one and still has the "1018.12.19" date in the filename. Is this the same download that you are saying you uploaded with the fixes?

EDIT: I see that you say it is in the updates part of the website, but the section that says updates doesn't have anything there as far as I can tell...
Have you checked out this  ( http://wk3vttvmhwwdeepv.onion.pet/data/updates/ ) ?
I did not see that page until you posted it, thank you!
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Mcalihe
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyTue Mar 12, 2019 7:10 pm

Thank you very much for this.  Pack works great for me after de-installing creatures pack then running FNIS, both through MO2.  Water aroung Solitude was wonky, but small issue for me.  Was wondering if any requests for a couple of added mods might be considered?  Not good with modding myself and very little time to attribute to even playing much less learning the tools sadly.  Multiple adoptions was fun, and maybe is there a way to get nudes for the male bodies?  Feels wierd that only females are nude when bathing LOL.  I remember using a couple in the past that really added a lot to the Thieves Guild.  Opulent Thieves Guild and Thieves Guild for good guys.  They just just added a lot of options that felt good for head cannon, such as the guild upgrading aesthetically as the quest-line progressed, being able to make the honey farm friendly, the option to take on multiple radiant quest at once, changes to the vendor stalls around the flaggon that just made sense, being able to take Honningbrew for the guild, being able to put Maven under the Guilds thumb after she becomes Jarl, and being able to give gold to beggars courtesy of the guild.  Really felt like I was re-establishing the guild as a major power with the beggars as eyes and ears for the guild.  Again, thank you sooo much for this pack.  I can play a nicely modded Skyrim SE without spending an hour or two each week for several months putting it together and getting it work just to play.  Never used the animation packs before and are really enjoying them.  Really appreciate all the effort.
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Geminorum36
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyWed Mar 13, 2019 9:14 pm

Mcalihe wrote:
Thank you very much for this.  Pack works great for me after de-installing creatures pack then running FNIS, both through MO2.  Water aroung Solitude was wonky, but small issue for me.  Was wondering if any requests for a couple of added mods might be considered?  Not good with modding myself and very little time to attribute to even playing much less learning the tools sadly.  Multiple adoptions was fun, and maybe is there a way to get nudes for the male bodies?  Feels wierd that only females are nude when bathing LOL.  I remember using a couple in the past that really added a lot to the Thieves Guild.  Opulent Thieves Guild and Thieves Guild for good guys.  They just just added a lot of options that felt good for head cannon, such as the guild upgrading aesthetically as the quest-line progressed, being able to make the honey farm friendly, the option to take on multiple radiant quest at once, changes to the vendor stalls around the flaggon that just made sense, being able to take Honningbrew for the guild, being able to put Maven under the Guilds thumb after she becomes Jarl, and being able to give gold to beggars courtesy of the guild.  Really felt like I was re-establishing the guild as a major power with the beggars as eyes and ears for the guild.  Again, thank you sooo much for this pack.  I can play a nicely modded Skyrim SE without spending an hour or two each week for several months putting it together and getting it work just to play.  Never used the animation packs before and are really enjoying them.  Really appreciate all the effort
Some Mods I added with no problems :

Magnificent Riften Mistveil Keep Door SE 4K
Ancient Pottery
Beautiful Amulets
Skyrim Trading Posts Remastered - SSE
JK's Skyrim SE Thunderchild Patch
JK's Skyrim SE CFTO Carriages and Ferry Travel Patch
JK's Skyrim SE Blowing in the Wind Patch
JK's Skyrim - Arthmoor's Patch Pack
JK's Skyrim No Lights Patch
JK's Skyrim all in one
Alternative Mossdirtpile Textures UHD
tundragrassobj02 green
Whiterun HD Alternative Grass and Stonefloors
Brewinggiantcask 4k
Ladder 2k
Practice Dummies HD
Sahrotaar HD
Hanging Moss HD
Skyrim Radar Extra Settings
Skyrim Radar SE
ENB Helper SE
ElSopa HD Meadbarrel and Spigot
Main Menu Assassin Overhaul
Skyrim 3D Furniture SMIM patch
Skyrim 3D Furniture
Darker LOD Grass
Gourd HD
Small Cursors - Pearl
Unread Books Glow SSE (ESL version)
GORECAP
2K Imperial Tents Retextured
Hunters Fur Tent
Fur Tent Retexture 4k
HD Lava (4k)
Fantasy Soundtrack Project SE
Voltage 4-2K
No Edge Glow - Magic and Transformations
Workbench Pfuscher
Tanningrack
HD Skeevers
Colored And Animated Celtic Icons For SkyUI
JS Barenziah - 2K Textures
RealRainSE
Even Wider Rescaled MCM Menu for SkyUI
HelmetToggleFixed
Smoke Remover
3PCO
Bee HD
HD Goat by Pfuscher
Better Face Lighting and Conversation
Highlandcow HD
QuickLootRE
Loading Screen Smoke Removed v1.0
Pastel SkyUI SkyHUD.7z
Lyrae's SkyHUD Preset
Patch - SkyHUD v090B
SkyHUD
Imperial Sword Replacer SE
Glorious Solitude Door 2K
Dead Pheasant HD
2k Lockpick Interface
Rabbit HD
Pickaxe Redone SSE - 2K
HD Vanilla Lanterns
HD Linens SE
HD Hay SE
HD Executioners Block SE
Hagraven HD
2K No Skull Ash Piles
2K ElSopa HD - Workbench
2K ElSopa HD - The Smelter
2K ElSopa HD - Grindstone
2K ElSopa HD - Dirt Blast
2K ElSopa HD - Bristleback
2K Dog Meat
2K Bear Trap Texture Replacer
ElSopa HD - Giant Paintings
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Geminorum36
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Mar 14, 2019 1:49 am

Mcalihe wrote:
Thank you very much for this.  Pack works great for me after de-installing creatures pack then running FNIS, both through MO2.  Water aroung Solitude was wonky, but small issue for me.  Was wondering if any requests for a couple of added mods might be considered?  Not good with modding myself and very little time to attribute to even playing much less learning the tools sadly.  Multiple adoptions was fun, and maybe is there a way to get nudes for the male bodies?  Feels wierd that only females are nude when bathing LOL.  I remember using a couple in the past that really added a lot to the Thieves Guild.  Opulent Thieves Guild and Thieves Guild for good guys.  They just just added a lot of options that felt good for head cannon, such as the guild upgrading aesthetically as the quest-line progressed, being able to make the honey farm friendly, the option to take on multiple radiant quest at once, changes to the vendor stalls around the flaggon that just made sense, being able to take Honningbrew for the guild, being able to put Maven under the Guilds thumb after she becomes Jarl, and being able to give gold to beggars courtesy of the guild.  Really felt like I was re-establishing the guild as a major power with the beggars as eyes and ears for the guild.  Again, thank you sooo much for this pack.  I can play a nicely modded Skyrim SE without spending an hour or two each week for several months putting it together and getting it work just to play.  Never used the animation packs before and are really enjoying them.  Really appreciate all the effort.
If you want nude men then just reinstall Vitruvia (its the skin texture for all men) 
https://www.nexusmods.com/skyrimspecialedition/mods/9112?tab=files
Download the normal one (not the sos light (if you use sos then go for the sos one)) and then just follow the steps in lexys guide ( https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE ). hit strg+f and search for vitruvia. theres a expandable window with the fomod instruction open those and follow them. When asked if you want to merge this mod select no and just rename it to something like "Vitruvia - SE Nude". Place it at the end of your mod folder. 
BAAM there you go just load up the game and enjoy them wiener dudes ^^ proof ( slightly Nsfw https://imgur.com/ADRPVKo )
If it's all still too complicated pm me and i will try to make an installation video
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baul
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Mar 14, 2019 1:42 pm

Great. Skyrim updated after i apparently forgot to tell it NOT to and now everything is ruined. Apparently updating SKSE64 is not sufficient as it opens the cmd prompt and then nothing happens.
Please someone tell me that i can solve this.
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Mcalihe
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Mar 14, 2019 6:09 pm

@baul

To roll back Skyrim I used this guide. Works great. The websites layout is a bit different from the images but it still works.
https://www.nexusmods.com/skyrimspecialedition/mods/19658
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Mcalihe
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Mar 14, 2019 6:20 pm

@Geminorum36

Thank you for the info! Definitely trying out JK, and making the dudes not so shy. I appreciate the help very much.
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baul
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Mar 14, 2019 7:23 pm

Nice, i managed to return to the previous version. But my saves somehow got deleted... oh well...
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Nexus_Regis
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Mar 14, 2019 11:10 pm

Nexus_Regis wrote:
I was wondering if the skimpy clothes everywhere for females lexy's choice and eitherways is it  safe to change them and what clothes mod to use and overwrite that's most consistent and compatible as they don't feel immersive at all??
Also if males not being completely nude also lexy's choice and if it's safe to use schlongs of skyrim to fix that as it's less immersive for me if one is nude and the other isn't after removing clothes .
In addition to what was said about male nudes to remove slutty women clothes it's just needed to redownload [TMB Vanilla Armors and Clothes SSE] and install it using vanilla armors and do the changes according to lexy's tutorial.

Edit: just making sure, this isn't abandoned right??
specifically excited about the other horse mod lexy used (immersive horses) & the other followers mod (Nether's Follower Framework) and both cannot just be used since they need merging & fixes etc to stop the old horses & followers mod and to use those.
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dostunuz
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptySun Mar 17, 2019 12:05 am

moonpath to elsweyr doesnt work. no door or caravan anywhere in falkreath inn.
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Mcalihe
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyMon Mar 18, 2019 6:05 am

Same problem with Moonpath.  Just got the quest for the staff from the Dragonborn museum but cannot get it because no caravan.
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atrolle
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Mar 21, 2019 2:31 am

does this pack include the omega patch mod?
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Nexus_Regis
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Mar 21, 2019 9:22 pm

atrolle wrote:
does this pack include the omega patch mod?
Yes it does,
it includes the whole lexy pack till 19 december 2018 = )
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ShadowFyre
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyThu Mar 21, 2019 11:29 pm

I'm beyond salty right now. Just last week I finished modding my Skyrim SE with Lexy's modlist including doing all the latest updates (the one she released on the 14th of March).

But just to chime in this guide is incredibly stable. Been playing for hours with no crashes, bugs, or texture glitches.
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dostunuz
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Mar 22, 2019 11:22 pm

ShadowFyre wrote:
I'm beyond salty right now. Just last week I finished modding my Skyrim SE with Lexy's modlist including doing all the latest updates (the one she released on the 14th of March).

But just to chime in this guide is incredibly stable. Been playing for hours with no crashes, bugs, or texture glitches.

well, care to share?.
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Nexus_Regis
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptySat Mar 23, 2019 2:28 pm

dostunuz wrote:
ShadowFyre wrote:
I'm beyond salty right now. Just last week I finished modding my Skyrim SE with Lexy's modlist including doing all the latest updates (the one she released on the 14th of March).

But just to chime in this guide is incredibly stable. Been playing for hours with no crashes, bugs, or texture glitches.

well, care to share?.
it's good to be sharing ^^
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aaronson2012
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptySun Mar 31, 2019 11:08 pm

Thanks a ton for this! Please continue to update it! :D
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atrolle
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PostSubject: Do the links work?   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Apr 05, 2019 4:15 am

I can't seem to get any of the download links to work, in chrome and edge my browser refuses to open the google drive document due to security issues and the websites seems to have errors, are there alternative links??
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Geminorum36
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PostSubject: Re: Different modlist for Skyrim Special Edition   Different modlist for Skyrim Special Edition - Page 2 EmptyFri Apr 05, 2019 6:54 pm

atrolle wrote:
I can't seem to get any of the download links to work, in chrome and edge my browser refuses to open the google drive document due to security issues and the websites seems to have errors, are there alternative links??
Pages are down but torrent is still working.


https://www.mediafire.com/file/fwxbo7jk5ekitct/Lexy%27s_LOTD_SE_-_shitpostingmax.2018.12.19.torrent/file
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