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 Xcom2 Essential Mods Pack V3.2

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RottenDub
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Location : Where bad dreams begin

Xcom2 Essential Mods Pack V3.2 Empty
PostSubject: Xcom2 Essential Mods Pack V3.2   Xcom2 Essential Mods Pack V3.2 EmptyWed Apr 13, 2016 2:03 am

Xcom2 Essential Mods Pack V3.2 PosterV3
Xcom2 Essential Mods Pack V3.2 Drawn_orange
Disclaimer : All copyright and credit goes to the talented mod creators,
i just put the mods in a pack and make sure they all work together.

Xcom2 Essential Mods Pack V3.2 Drawn_orange

Hello guys.
V3 mod pack is here with massive additions.
Initially i just wanted to do a quick V2.1 that adds new enemy types but i realized it could use improvements and ended up adding 30 mods and tweaking and upgrading 70% of the existing ones.

◘Added in V3
•Pack can now be considered a massive overhaul
•Extracted mod pack size is close to 8GB archive level is ULTRA
•Recommended difficulty Commander and above with ironman enabled
•Recommended to use this pack after you finished the game with XCOM2 vanilla,pack V1 or V2, as each is different.
•A lot of tweaks which makes this pack unique(explained in tweaks section)
•Game should be harder but balanced
•A big variations of enemies soldiers and aliens(explained in tweaks section)
•30 mods bringing the total to 90
•Two new classes bringing the total to 15
•More international voices
•More helmets and accessories resulting in unprecedented customization options
•More camo patters for both your weapons and armors (2x more than vanilla)
•A big selection of tattoo's to fit your sleeves warriors
•You can now make your armors look like advent ones (which make sense since you steal a lot from advent)
•Loot indicator (explained in tweaks section)
•Added a lot of weapons for about all classes except grenadier and a new medium to long range one
•Your soldiers can now Choose AWC perks they get with their hidden ability
•Your soldiers can now use ammo mods as weapon mods(untested but should work correctly)
•All of your soldiers receive some xp even when not on missions

Changes 3.1

•The requested Over watch All mod
◘More enemy types
•more mechs
•more mutons
•Squad members will form friendships and perform better together
•Quick soldier info and selection
•Additional Mission Types
•Start Your Own Missions with research and resources.

Changes V3.2

•Faster navigation
•Instant avenger menus
•1 more enemy type
•More enemy variations in spawn pods
•Even more new classes
•Can customize soldier anytime,any rank.
•Can stabilize a soldier if he's down but has a medkit
•Armor tweaks
•More UFO missions
•More Sectoid variation in textures

◘Tweaks section V3
•A big amount of work was put in putting V3 together and differs from other versions
•some of the changes are obvious some are small much needed improvements.Here are some of the tweaks.

◘Weapons tweaks
•Added a new number of weapons that can be upgraded though research
•All primary weapons now have 4 mods slot
•All secondary weapons have 1 mod slots increasing as you develop them further through research this includes the grenade launcher.
•More accurate swords
•Tweaked ammo to suit this pack
•Your soldiers can now use ammo mods as weapon mods(untested but should work correctly)
-SMG ammo modified from 3 to 6
-Rifle ammo modified from 6 to 8
-Sniper ammo modified from 3 to 6
-Shotgun ammo modified from 6 to 8
-Canon ammo modified from 6 to 10
-ReachAR ammo modified from 5 to 8
-XComReachDMR ammo modified from 3 to 6
-XComReachShotgun ammo modified from 5 to 8
-XComReachSniper ammo modified from 3 to 6

◘Loot tweaks
•Enemies will now drop additional loot,mods and armors
•You will get rare and unique armors,weapons with and RPG feel to them
•Loot is increased in some areas to help with new difficulty ramping up
•Enemies will drop new loot-boxes that require research to open them

◘Armor tweaks
•You can now make your armors look like the ones used by advent
•Armors have 1 slots for adding a mod
•Advanced armors should have more but this isn't tested and could or not have more(haven't reached that point in game)
•3 new Kevlar armors to help you out in early game
-They are a little bugged but there's a quick workaround just equip them and customize the torso in customization screen(video below)
-You only have to do this once per soldiers if you equip the armors,alternatively you could just try your luck without them
•Kevlar vest : 2 mobility bonus, 1 health bonus, small dodge bonus.
•Reinforced Kevlar : 0 mobility bonus, 3 health bonus, 1 armor bonus, no dodge bonus.
•Gremlin Kevlar : 1 mobility bonus, 2 health bonus, 0 armor bonus, small dodge bonus,small hack bonus,very small aim bonus.
•There should be 2 more armors Plated Juggernaut Armor Variable and Plated Eagle Armor Variables but i haven't reach that point yet should work as the ones above
-You can modfy some values from XCOM 2\XComGame\Mods\NewArmors\Config\XComNewArmorStats.ini


◘Abilities bar and visual tweaks
•Squad screen before a mission will now show 8 slots so 8 soldiers can fit on screen.
•The screen after a mission is tweaked to show interesting actions taken by your soldiers.
•Your soldiers will now see more that 15 abilities on the action bar
•Color coded abilities to easy see if it ends turn or not,green is free use(doesn't cost AP),Blue uses 1 AP,and dark-yellow ends your turn.
•You can see what enemy has loot and not grenade him by mistake,destroying the loot.
•More tweaks that are not obvious
•You can see enemies or friendly names,hp and more.I've set it so you can see only name and loot indicator but can be easily tweaked.
-To tweak it go to XCOM 2\XComGame\Mods\LootIndicator\Config\XComLootIndicator.ini and change false or true to suit your play style.

SHOW_LOOT = true; Show the loot icon on enemies
REQUIRE_SCANNING = false; Show the loot icon on enemies ONLY if they have been scanned
SHOW_DAMAGE = false; Show weapon damage
SHOW_AIM = false; Show aim stat
SHOW_MOBILITY = false; Show mobility stat
SHOW_HP = true; Show health stat
SHOW_ARMOR = false; Show armor stat
SHOW_SHIELD = false; Show shield stat
SHOW_STATS_ON_FRIENDLY = false; Show Damage/Aim/Mobility stats on friendly units

SHOW_FRIENDLY_NAME = false;
SHOW_ENEMY_NAME = true;

◘Other game-play tweaks
•Increased grenade radius by 1
•If you are on fire and hunker-down your soldier will put the flames out.
•You can now attack some aliens facility's more easy
•AI act a little more unpredictable than before and use more abilities.
[OPTIONAL] If you use the files that go in documents folder :
•You get 2 grenades instead of one (applies to all types)
•Gravity is decreased making everything float (like destroyed objects) in quite a spectacular way and killed enemies do entertaining stuff :) to change this to normal if you don't like it go to C:\Users\YOURUSERHERE\Documents\My Games\XCOM2\XComGame\Config\XComGame.ini and change DefaultGravityZ=-50.0 to DefaultGravityZ=-750.0 (you can play with this value, example -100, -200 , - 300 etc)

◘Importable character pool tweaks [OPTIONAL]
•If you copied the documents folder to yours you can also find close to 1300 importable characters to your pool,this is purely optional
•I've created a file called 1300 for you convenience so you can import them all at once or just the ones that you want.
•These files should be found or placed in C:\Users\YOURUSERHERE\Documents\My Games\XCOM2\XComGame\CharacterPool\Importable

◘Enemies tweaks and changes
[Now the most important and fun part of this pack]
•Huge overhaul of the enemies you will encounter adding diversity on a large scale
•7 combined mods that brings 200+ enemy variation, this includes
-New textures
-New sizes
-New abilities
-New types
-New strategy
(this based on my calculation which can or can't be accurate as I'm still encountering new enemies and I'm not that far into the game)
•Some of the new enemies you will encounter includes
-AdventSpecter
-AdventTitan
-SectoidCommander
-AdventPriest
-AdventSniper
-Crazy new Chrysalis types
-I'll let some of them be a surprize
•They will all scale and change as the game progresses
•Below you will find a small number of them


◘Q&A
•Do i need V1 or V2 to play with V3?
-NO!
•I want to upgrade from V1 or V2 how do i do that?
-Delete the files in the mods folder from V1 and follow installation instructions.
•Is a new game required if i have V1, V2 or vanilla?
-YES
•Can't i just combine V2 with this pack?
-No as it contains a lot of tweaks and changes.
•Will there be a V4?
-I don't know yet.
•As with V1 and V2 i just want to test it without messing with my save-games
-I provided some save-games, back-up your Xcom folder from Documents/My Games first.
•I can't complete the final mission,what gives?
-I think the final mission was hard-coded to be completed with 6 soldier + the c****** (I'm not going to spoil it) so make sure to only bring 6 soldiers on the final one not 7 or 8,I've tested it 8 and it works just fine,but bringing 8 just showed two soldiers on the map after cinematic and resulting in the mission not completing.

I hope you guys enjoy the new V3 pack, i think it's the best one yet adding massive changes in some areas, small changes in others and tweaks and fixes to stuff that needed it.

◘Added in V2
•More mods bringing the total close to 60
•Updated some mods to work with the latest version of the game (eg : Free camera rotation)
•7 more new classes bringing the total pool of 12 classes to spice up your rooster
-Field Medic
-Guerilla
-Infantry
-Rogue
-Shock Trooper
-Trooper
-Super Soldier
•New weapons for your troops
•Even more accessories for your troops
•A lot of voice packs to complement what was already in the game including
-Japanese voices
-Russian voices
-Polish voices
-A lof of MEC voices
-Replica voices from F.E.A.R
-Harbringer voices from Mass Effect
-A lot of voices from the show Archer
-Plus other voices i'll let you guys find them out
•Added quality of life improvements like :
-Better icons for targeted,flanked of seen enemies
-You can now see the aliens you are about to fight(assuming you build the shadow chamber) in squad screen before starting a mission
-You can now see the the skills of squad in the screen before starting a mission
-You will now see for how much time a soldier is injured after a mission(post mission screen) so you don't have to go to armory
Xcom2 Essential Mods Pack V3.2 Drawn_orange
◘Added in V1
•Additional Dark Events
•More types of Enemies
•Increased Enemy Squad Size by generally 2 per group
•A more aggressive avatar progression
•3 new classes to spice up your rooster of troops
•8 max soldiers per mission (starting with 6)
•Fixed mission screen for 8 soldiers
•Leader training
•More voice packs for your soldiers
•More accessories for your soldiers
•1 more armor slot for the experimental armors
•1 more weapon slot for weapons
•More ammo for your weapons
•More loot
•More nations flags to diversify rooster
•More nicknames to diversify rooster
•2 new "map packs" to diversify map generation and parcels
•More random backgrounds for your ship
•Non snapping grenades and rockets
•Non snapping psi powers
•Up-gradable experimental armors (spider suit to wraith suit etc)
•Dynamic Stats (your soldiers can get better stats in time by completing different actions on the battlefield)
•Craft-able elerium cores after enough research is done
•No Squadsight Penalties
•Less gravely wounded soldiers
•Free camera rotation
•Haywire protocol bug-fix
•You can now Evac all soldiers at once
•Always show shot breakdowns
•Some other stuff I'll let you guys find for yourself
Xcom2 Essential Mods Pack V3.2 Drawn_orange
•Optional ReShade to get rid of the gray/bloomed graphics and to add more detail to everything in the game.
•Optional save-games if you just want to try out the mod-pack without affecting your current play-though.
Xcom2 Essential Mods Pack V3.2 Drawn_orange
-Warning! After adding and activating mods you should never remove them as they will brake your save-game.
-A part of the mods require a new game to function properly so a new game is highly recommended.
Xcom2 Essential Mods Pack V3.2 Drawn_orange
Installation instructions :

•Put the files from "Place in Mods Folder" in : XCOM 2\XComGame\Mods
-If the Mods folder does not exist in XcomGame create one with that name

•Optional : place the files from "Place in Win64 Folder(optional)" in : XCOM 2\Binaries\Win64
-This is the ReShade (minor FPS hit for what it offers)
*If game crashes on start rename dxgi.dll to d3d11.dll
*If you still crash (you shouldn't) remove the Reshade files(.fx .dll and reshade folder)

•Optional : place the files from "Place in Documents(optional)" in : C:\Users\YOURUSER\Documents\My Games\XCOM2\XComGame\SaveData
-Might want to backup your other save-games if you want to revert the game to vanilla state.

•Open the ModLauncherWPF.exe (XCOM 2\Binaries\Win64\Launcher) and activate all mods and hit play (don't worry if you get an error)
-Start the game from the desktop shortcut.

◘Performance tips :

1.Get the latest update for the game (Performance is massively improved but if you still get hick-ups follow the other steps below)
2.Uncheck V-sync
2.Set AA to FXAA
3.Set AO to Tile-AO

◘Removing the mod pack
-Delete the mods folder
-If you installed the ReShade : delete dxgi.dll,ReShade.fx and ReShade folder
-If you used the save game remove them
-Your game is now in vanilla state.

Enjoy Commander!


Last edited by RottenDub on Fri Apr 15, 2016 3:27 pm; edited 2 times in total
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RottenDub
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Xcom2 Essential Mods Pack V3.2 Empty
PostSubject: 3.2 game save   Xcom2 Essential Mods Pack V3.2 EmptyMon Apr 18, 2016 1:09 pm

Got some messages of people wanting a game-save for 3.2 and I've decided to share one.
So after some work here it is

14 soldiers,each designed with a specific role.
•2nd tier weapons
•2nd tier armors
•Not far in the campaign
•Each customized in detail including
-Voice
-Armor patterns
-Weapon patterns
-extensive work on armor deco's, colors and tattoo's

•Requires the 3.0 3.1 and 3.2 packs

Xcom2 Essential Mods Pack V3.2 3b59c61
Xcom2 Essential Mods Pack V3.2 3bd0799
Xcom2 Essential Mods Pack V3.2 3c67cd3
Xcom2 Essential Mods Pack V3.2 3d3b1e2
Xcom2 Essential Mods Pack V3.2 3ebbb38
Xcom2 Essential Mods Pack V3.2 3f43e74
Xcom2 Essential Mods Pack V3.2 3fd599e
Xcom2 Essential Mods Pack V3.2 4043ebd
Xcom2 Essential Mods Pack V3.2 41ceb6d
Xcom2 Essential Mods Pack V3.2 422fab8
Xcom2 Essential Mods Pack V3.2 4287b4f
Xcom2 Essential Mods Pack V3.2 42ef9a9
Xcom2 Essential Mods Pack V3.2 43b6eb1

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TheSuperNinja123
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TheSuperNinja123


Posts : 11
Join date : 2016-07-09
Location : The Empire of M.A.R.S.

Xcom2 Essential Mods Pack V3.2 Empty
PostSubject: Re: Xcom2 Essential Mods Pack V3.2   Xcom2 Essential Mods Pack V3.2 EmptyTue Jul 12, 2016 4:56 am

Hello

I wanted to tell you that unfortunately after one of the newest DLCs or updates some of the mods stopped working properly and require to be updated.....which can be hard seeing that many authors already abandoned working on their mods

the ones who I noticed that needed an update were all custom classes and the ones by Long War studios
I couldn't progress further in the game with my soldiers not being able to equip armor or level up probably and that was after manually updating LW because it caused the game to crash when trying to start a mission so I couldn't test any other incompatibilities or errors

so if you could please update the pack that will be highly appreciated
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RottenDub
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RottenDub


Posts : 1970
Join date : 2015-08-06
Age : 37
Location : Where bad dreams begin

Xcom2 Essential Mods Pack V3.2 Empty
PostSubject: Re: Xcom2 Essential Mods Pack V3.2   Xcom2 Essential Mods Pack V3.2 EmptyTue Jul 12, 2016 7:30 pm

TheSuperNinja123 wrote:
Hello

I wanted to tell you that unfortunately after one of the newest DLCs or updates some of the mods stopped working properly and require to be updated.....which can be hard seeing that many authors already abandoned working on their mods

the ones who I noticed that needed an update were all custom classes and the ones by Long War studios
I couldn't progress further in the game with my soldiers not being able to equip armor or level up probably and that was after manually updating LW because it caused the game to crash when trying to start a mission so I couldn't test any other incompatibilities or errors

so if you could please update the pack that will be highly appreciated

I'm thinking of "upgrading" the pack but that would require to start over and as you've said might be hard because mod authors abandoned most projects and might not work with the latest version of the game,game received a fast boom and influx of mods but then quickly died of which is quite unfortunate.Not making any promises but i might just try and have a go at it.
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Xcom2 Essential Mods Pack V3.2 Empty
PostSubject: Re: Xcom2 Essential Mods Pack V3.2   Xcom2 Essential Mods Pack V3.2 Empty

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